Old Computer Game Haunted House Keys Rating: 4,3/5 3611 votes

Hugo's House of Horrors is a survival horror computer game released in 1990. Hugo, who has come to a haunted house to look for his girlfriend Penelope. Is a graphic adventure game, controlled with a combination of the arrow keys for.

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Gahan Wilson's The Ultimate Haunted House
Developer(s)Byron Preiss Multimedia Brooklyn Multimedia
Publisher(s)Microsoft Home
Designer(s)Gahan Wilson
EngineMacromedia
Platform(s)Apple Macintosh, Microsoft Windows
Release1993[citation needed]
Genre(s)Adventure game
Mode(s)Single player

Gahan Wilson's The Ultimate Haunted House is a computer adventure game developed by Byron Preiss Multimedia/Brooklyn Multimedia, published and distributed by Microsoft Home, and directed by Judson Rosebush. The game is designed by Walt Freitag and Barbara Lanza and published in 1993 and 1994. The game places the player in the middle of a bizarrely humorous and eerie haunted house populated by Wilson's wacky characters. The player must explore 13 rooms and find 13 hidden keys before 13 hours on the mystery clock run out. The game runs on Mac OS 7 and Microsoft Windows 3.1.[citation needed]

Gameplay[edit]

Game play consists of interacting with a cast of ghoulish residents who populate the house and move about it, and in collecting and exchanging an inventory of items with them. All of the main characters, as well as the house itself, contain artificial personalities that react to the actions of the player; the moody characters and the opportunity to explore the house in any order creates near-infinite replayability. Dozens of activities and puzzles embedded in the game also have consequences. These activities include a monster assembly lab, monster movies in the screening room, cooking a concoction in the kitchen, composing an organ tune, and other traditional puzzle games adapted to the computer. The game contains many clever voices and the opening tune 'Monster Mash'.[citation needed]

A cast of characters populate the house and make appearances throughout in the game. These include Frankenstein, a vampiress, a two-headed monster, a mad scientist, and a normal human child(transported there by the mad scientist's lab ray). Gahan Wilson is a ghost in the game, but there are two Gahans: one good, one evil, and deciphering which is which is one of the elements of game play. The thirteen rooms include a menagerie, kitchen, foyer, torture chamber, the monster lab, the screening room, the game room, a library, an attic, a bathroom, a basement hallway, a music room, and an art gallery. There are also a variety of monsters whose interaction with the player is limited to placing curses upon them.[citation needed]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=The_Ultimate_Haunted_House&oldid=929073108'
Hugo's House of Horrors
Developer(s)Gray Design Associates
Publisher(s)Gray Design Associates
Designer(s)David Gray (coder)
SeriesHugo
Platform(s)MS-DOS, Microsoft Windows
Release
  • NA: 1990
Genre(s)Adventure, Horror
Mode(s)Single-player

Hugo's House of Horrors is a computer game released in 1990. Gray Design Associates (GDA) created a parser-based adventure game, reminiscent of the Sierra Entertainment 'Quest' games (such as King's Quest) and thematically similar to Maniac Mansion. The game also features tongue-in-cheek comedy.

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Plot[edit]

In the game, the player controls the protagonist, Hugo, who has come to a haunted house to look for his girlfriend Penelope, who hasn't been seen since she went to babysit there. The premise bears similarity to LucasFilm Games' Maniac Mansion, released in 1987, where the main character enters a mansion in order to rescue his girlfriend from a mad scientist.

Gameplay[edit]

The player moves Hugo around by using the arrow keys on the keyboard, and controls his actions by entering commands on the keyboard (or, in the later-released Windows version, one can use the mouse).

Inspiration[edit]

In an interview, the game's designer David Gray claimed[1] that he had never played Maniac Mansion and was only aware of the game's similarities after it was released, 'Unbelievable as it may seem, when I wrote Hugo's House of Horrors in 1989 I was completely unaware of Maniac Mansion and to this day have never played it. Why? So I can truthfully say I've never played it! The truth is that Hugo's House of Horrors was actually inspired after playing the original Sierra game Leisure Suit Larry in the Land of the Lounge Lizards and as far as game mechanics and look, Hugo should have more in common with that game'.

In another interview, David Gray also admitted[2] to being inspired by Captain Comic by Michael Denio, stating 'This was the first computer game I saw with large cartoon like characters that moved fluidly and I tried to emulate it.' He also mentioned that the Windows Point-and-Click port was inspired by Beneath a Steel Sky.

Sequels[edit]

In 1991 GDA released a sequel, Hugo II, Whodunit?, and in 1992 a third installment, Hugo III, Jungle of Doom!. Nitemare 3-D, a game that came out in 1994, is arguably the fourth (and so far final) installment of the Hugo series, though Nitemare 3-D, instead of being an adventure game, is a Wolfenstein 3D clone, in which Hugo ventures into the haunted mansion to rescue Penelope by shooting enemies with various guns.

References[edit]

  1. ^'David Gray Interview'. Adventure Classic Gaming. 2011-07-23. Retrieved 2011-07-26.
  2. ^'Plus XP Interview: David P Gray'. Plus XP. 2010-02-05. Retrieved 2012-04-25.

External links[edit]

  • Hugo's House of Horrors at MobyGames
  • Hugo's House of Horrors at GameFAQs
  • Classic DOS Games has all of the Hugo shareware demos for download.
  • Hugo's House of Horrors can be played for free in the browser at the Internet Archive
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